Skape software is designed to allow users to import and interact
with their own designs or export the data to allow you to do the
analysis in your own package.
Skape has a series of tools designed to maximise your ability to
interact with the data.
Camera Movement and Texture Loading
Because we are serving datasets with textures 16 times larger
than anything achieved online before, we have spent considerable effort
managing the way the textures are loading into the limited graphics card
memory available. As you move around the built environment you will
notice how textures will swap resolution, so when you are focused on the
area you are really interested in, the highest resolution data will
become available. The end result is an online package that can handle
models of the highest resolution that would make many other packages run
out of memory. The user can move around Skape either using the keyboard
or mouse. These can be configured through the preferences panel. We have
also built support for the 3D Connection Space Mouse within Skape. This
tool provides the ideal solution for moving around a 3D environment
(
http://www.3dconnexion.com/products/spacenavigator.html).
Measure
The measure tool is used to calculate the distance or area on the
ground or on a building. It also uses the underlying terrain to show the
difference in height between two points.
Building Import
The building import allows a 3DS or OBJ format building, of your
own design, to be brought into Skape. This can either be placed on a new
site or by hiding an existing building. You will then be able to
reposition, rotate, or resize the building to ensure that it's in the
correct position.
Shadow Analysis
Shadow analysis uses NASA's sun position algorithm and our
accurate terrain and building geometries to cast a shadow over the
surrounding urban environment. Alternatively you can cast a shadow from
your imported design to see how the building will impact on surrounding
locations. The shadow can be changed dynamically to see how it changes
during the day and time of the year. This change can then be output
through the video or through a series of screenshots.
View From
View from allows you to click on the ground surface or buildings
to see how the built environment or your imported building looks from
that location. Try moving to new AOI's to see the design from further
away.
Screenshot
Snapshot allows you to export the current view within the screen.
This will include any imported buildings, shadow, annotations or
measurements. On order the system will process the image to ensure that
it contains the highest resolution textures.
Print
3D print and 2D print is available through Skape. This allows you
to incorporate your logo and text within the print. Prior to sending the
request to the printer, the system will process the image to ensure that
it contains the highest resolution textures.
Video
The path of the video output in Skape is defined through the use
of a series of waypoints. Each one of these can have their location
changed to ensure that you are looking at the correct building. The
video will record time changes, shadows, annotations and measurements in
the output. To ensure that you have the highest quality output for later
editing, each frame of the video is a full resolution representation of
the scene. You may wish to compress the video to make it run smoother on
your PC when you are happy with the final product.
Video sample
Export
Skape offers a two main export option to allow you to extract
data. The layer export allows you to export the different data products
in the format you require and import them into your system, typical of
many online solutions available today. The scene export is a new
innovation for Skape. This is designed for exporting 3D data and
bringing the data directly into you CAD environment. The 3D building
layers are exported either as 3DS or OBJ with associated texture files
(if RealSkape is selected). To provide positional context to the
buildings, terrain and base information can be ordered. This will be
delivered as a terrain mesh with an associated map or image texture. To
make the data easier to manage all the building can be merged into a
single file or if you wish to add and remove building objects then
export each building as a separate file. Options are also available for
the model coordinate system. Either the OS GB coordinate system can be
used or a system where the centre of origin is within the middle of the
export area.
The final export format within the scene export is 3D PDF. This
allows the exported data to be viewed within the latest Adobe Reader as
a PDF.
Click on the links below to download samples of the scene export.
RealSkape Sample
Urbanskape Sample
3D PDF Sample